Tuesday, January 20, 2026

More Changes!

The Server Goddess (praise Mysti) has tweaked NPC settings to reduce overall server load and keep the challenge level what we are used to. She consulted the AI Goddess, and tweaked various config settings for the weave, fixed divine being teleports, and made things whole again.

The biggest change was to the NPC spawn rate. Where the single-player game tends to have more NPCs that hit normally, the server adjustment she made was to make fewer NPCs that spawn a touch slower, and she made them hit a little harder. The challenges of group pulls will remain the same.

For a heavily-modded RP-Progression-Decorating server, the NPC tweaks are a needed change for server stability for those who like to adventure. There will be fewer NPCs that stay dead longer, but they will hit harder, so the "pull groups" will keep the same difficulty.

Goddess Mysti does not want a boring game! The world is a harsh, difficult place.

But she does wish the weave to remain stable to avoid people getting all kicked out, because there are thousands of NPCs in the world causing desyncs for everyone, whether building, roleplaying, or adventuring. As this is now, the challenge is preserved while maintaining the stability of reality.

Specialized graphics settings have been restored! Those do not affect server ticks; they are client-side factors, so you can set your graphics to maximum here and enjoy the lush, beautiful world.

There is a balance to the weave, and she will make tweaks as needed as people test and report their adventures to her Seraphs.

Please enjoy all that has been built for you.

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More Changes!

The Server Goddess (praise Mysti) has tweaked NPC settings to reduce overall server load and keep the challenge level what we are used to. S...