Friday, January 30, 2026

The Seraph: Silver

 

One of three daughter angels who walk the world, the Seraph Silver brings word of abnormalities in the weave to her mother, the Angel Mystari, who is said to sew the weave and heal the world of tears in reality, so all may live and prosper.

Silver can be found in her simple river home, working on her house, crafting, and cooking by the savage river. The Seraph knows no side or allegiance, only that she is here to observe, ply the secrets of the world, and bring reports of breaks in the weave and paradoxes to her mother so this reality may stabilize and all may live here, while not entirely in peace, so that they may have a chance at life.

The Dark Elf Lanyth seems to know her for some reason, eternally bonded for some strange entanglement, fates twisted, and the two get along well together.

Silver's demeanour is calm, her humming a strange tune most of the time, as she goes about her work and senses her mother's eternal and watchful presence.

Thursday, January 29, 2026

How Do I Fix the Incorrect Version Problem?

When logging in, you may see an error like the one above, where you can't log into the server due to a version conflict with mods. How do you fix this?

The server is smart enough to spot updates and download them automatically. So, the Server Goddess does not have to worry. Client connecting? Sometimes your mods don't update, so you need to manually refresh them. Here is what you do:

Make a list of the mods that are causing issues, and take a screenshot if needed, so you have a record.

Shut down the Conan Exiles launcher and game completely.

Go to the Steam Workshop page of each mod, unsubscribe, and then re-subscribe to it. You should see it download when you resub. Do this for each mod!

Then launch, your problems will be fixed!

If they are not, the server's files may be the problem. Contact Silver on Discord, let her know which mods are causing issues, and she can check the server to ensure they are up to date in the server box. This problem can be fixed quickly once she knows.

Mod updates occur periodically as the authors fix issues and update their files. This is beneficial because it increases the resources we have to work with, improves our server's stability, and enhances everyone's experience with engaging content.

Wednesday, January 28, 2026

Mod Update 1/28

We are updating a few mods today in the server patch. We should be running and updated by the time you read this. No mods were added, and the mod list and order were not changed. These are just small version updates to two mods.

If you need to update your local files and have issues, do the following:

  1. Stop the game.
  2. Unsubscribe from the mod on Steam.
  3. Resubscribe to the mod on Steam.
    1. You should see it downloading at the bottom of the Steam client window.
  4. Launch the game.
    1. In rare cases, you may need to delete the old version's mod files on disk and do the un/re-subscribe thing. Try the above first.

Thank you again to those who reported!

Tuesday, January 27, 2026

Conan Exiles: $16 on Steam, Base Game

The base game of Conan Exiles is on sale for $16 on Steam this week, 60% off. The expansions are still only 25% off, so you can wait on those. This sale lasts until February 2, so dive into the base game if you were waiting.

If you ever want to check the current price, the link to SteamDB on the sidebar will get you to the price tracker.

Roadmap!

Unlike EQ2, we will have a roadmap this year.

  • March: Server Launch
  • April: Fools Day
  • May: Day
  • June: Teenth
  • July: Fourth
  • August: Of Wind

The roadmap will update as more join us. We do look forward to a club and hangout construction in the beginner area, so people can hop in and try things out, and have a safe spot to relax and camp.

EQ2 not having a roadmap is worrying, especially given the authentication switch they made this year. I created this little home for my friends to have a place to be together, should something happen to EQ2.

The server reboot is on hiatus. Our players have been reporting stable connections and hours-long play sessions all weekend, and we are giving it some time before we decide to make changes. I even got in, did some of the "crash things," and had no crash.

The server is running stably, with a few issues reported, one in the early AM when the SQL databases were likely being updated. Please keep reporting all crashes to our mod on Discord, and she will investigate each one. Please tell her the time you crashed, what you were doing, and where you were generally.

We are getting closer and closer to launch status! If things remain stable, no server wipe will be needed, and we may all venture forth on new lands to experience this savage world together.

Saturday, January 24, 2026

Server Reset Coming Soon

Season One is ending, and we will be doing a reset soon. I need to clean out the DB of mods and entities introduced from the mods we are going to be getting rid of. The Server Goddess wants us to have a fun, stable, playable place for exploration and RP.

I have a new mod list I want to test on a fresh DB, and all our current players have been reached out to and notified of the pending reset.

Goddess Mysti wants us to have a fun place to share and play together, and this is why we test. The early season will be rough, but with the help of our tools and admin, we will stabilize and get the game into a modded, playable state.

Theory: The Conan Gods as "The New Gods"

Here are some thoughts on using the EQ2 gods as "The Old Gods" while the gods of Conan are "The New Gods" as an alternate lore timeline for players to think about.


History

Five hundred years after EverQuest 2's timeline, the cataclysmic war among Norrath's deities shattered the world, swallowing capitals like Qeynos, Freeport, Neriak, and Gorowyn into abyssal voids. The remaking fused Norrath's fragments with Hyborian echoes, creating the savage Exiled Lands—a brutal realm of ruins, curses, and survival. However, rather than merging the pantheons, the Reckoning weakened Norrath's "Old Gods," forcing them into a diminished, slumbering state. Their essences linger as faint echoes in relics and ruins, worshipped by survivors clinging to ancient traditions.

Into this void rose the "New Gods"—primal deities from the Hyborian infusion, embodying the raw barbarism of the remade world. These ascendant powers demand blood, strength, and conquest, often clashing with Old God remnants through visions, avatars, or cult wars. Magic remains a lost art, tainted and scarce, with Old God sorcery evoking nostalgia but risking madness, while New God rituals invoke immediate, visceral power at the cost of corruption (tied to Conan's mechanics). Worship is savage: Old Gods through whispered prayers at hidden shrines, New Gods via grand altars of sacrifice.

This duality fuels RP tension—players choose allegiances, sparking conflicts like "Old Faith revivals" vs. "New God purges." Absent races (dwarves, ratonga, ogres, frogloks, trolls) fell as casualties of the Old Gods' defeat, their patrons too weakened to protect them. Survivors (humans, elves, dark elves, kerra, vah shir, half-elves, iksar) navigate the divide, some blending faiths in heretical cults.


The Old Gods: Faded Echoes of Norrath


Erollisi Marr: Queen of Love

Domains: Love, passion, unity.

Description in Lore: Twin of Mithaniel, inspirer of bonds in EQ2's turbulent eras.

Role in Remade World: Faded guardian of fragile alliances; echoes in petrified groves grant fleeting empathy boons, but her silence breeds isolation. RP Hooks: Half-elf romantics scavenging for "heart relics" in ruins.


Mithaniel Marr: The Truthbringer, God of Valor

Domains: Honor, bravery, truth.

Description in Lore: Champion of knights, central to EQ2's heroic arcs.

Role in Remade World: Dormant symbol of lost chivalry; shattered swords in fortress-ruins whisper valor oaths, empowering brief heroic surges.


Quellious: The Tranquil

Domains: Peace, tranquility, enlightenment.

Description in Lore: Patron of monks, fostering inner calm.

Role in Remade World: Whispered meditations in caves offer respite, but her weakened state amplifies savagery's chaos.


Rodcet Nife: The Prime Healer

Domains: Healing, life, compassion.

Description in Lore: Foe of plagues, sustainer of life.

Role in Remade World: Tainted herbs in oases provide diluted heals, risking necrosis—echoing her defeat by disease gods.


Tunare: Mother of All

Domains: Growth, nature, creation.

Description in Lore: Creator of elves, embodiment of life's cycle.

Role in Remade World: Petrified seeds in jungles hint at renewal, but her slumber leaves nature twisted and hostile.


Neutral-Aligned Old Gods


Brell Serilis: Duke of Below

Domains: Creation, underground, crafting.

Description in Lore: God of dwarves, forger of underrealms.

Role in Remade World: Buried forges yield cursed tools; his defeat doomed dwarves, leaving echoes as haunted golems.


Bristlebane: King of Thieves

Domains: Mischief, trickery, fun.

Description in Lore: Patron of rogues, delighting in pranks.

Role in Remade World: Illusory tricks in hidden shrines grant stealth, but his faded jests often backfire into tragedy.


Druzzil Ro: Goddess of Magic

Domains: Magic, time, arcane knowledge.

Description in Lore: Mother of Ayonae, ruler of arcane planes.

Role in Remade World: Forbidden tomes in obelisks unlock tainted spells, her silence marking magic's loss.


Karana: The Rainkeeper

Domains: Storms, plains, weather.

Description in Lore: Controller of elements, patron of rangers.

Role in Remade World: Omen-storms provide survival hints, but his dormancy unleashes unchecked tempests.


Solusek Ro: Prince of Flame

Domains: Fire, sun, destruction.

Description in Lore: Ruler of flames, aiding wizards.

Role in Remade World: Lava altars burn with residual wrath, offering fire boons at mutation risk.


Evil-Aligned Old Gods


Anashti Sul: Lady of Life-in-Death

Domains: Undeath, forbidden life, oblivion.

Description in Lore: Deposed healer turned undeath mistress.

Role in Remade World: Grave-ruins spawn lich-visions, granting necrotic revivals that corrupt the living.


Bertoxxulous: The Plaguebringer

Domains: Disease, decay, plague.

Description in Lore: Spreader of blight, foe of healers.

Role in Remade World: Swamp echoes inflict plagues, his lingering malice dooming ratonga.


Cazic-Thule: The Faceless, God of Fear

Domains: Fear, terror, madness.

Description in Lore: Patron of iksar and trolls.

Role in Remade World: Labyrinths induce terror-dreams, empowering iksar but claiming trolls.


Innoruuk: Prince of Hate

Domains: Hate, vengeance, spite.

Description in Lore: Creator of dark elves.

Role in Remade World: Cave-shrines fuel vendettas, his weakened hate simmering in dark elf cabals.


Rallos Zek: The Warlord

Domains: War, conquest, battle.

Description in Lore: God of ogres and trolls.

Role in Remade World: Arena-ruins echo battle-cries, inspiring rage but leading to ogre extinction.


Demi-Gods and Lesser Old Divinities


Ayonae Ro: The Maestra, Goddess of Music

Domains: Music, harmony, inspiration.

Description in Lore: Demi-goddess of bards, ruler of harmony planes.

Role in Remade World: Wind-swept ruins carry melodies, boosting morale in vah shir prides.


Tholuxe Paells: The Charming Deceiver, Demi-God of Deception

Domains: Deception, illusion, guile.

Description in Lore: Venerator of gypsies, master of lies.

Role in Remade World: Mischief altars grant disguises, aiding dark elf schemes.


The New Gods: Ascendant Powers of the Exiled Lands


Crom

Indifference, strength, wilderness.

Stoic god of Cimmerians, granting power at birth but ignoring pleas.

Patron of self-reliant survivors; no altars—worship through feats in storms.

Kerra/vah shir nomads in highlands; echoes Old Karana's tempests.


Set

Serpents, venom, sorcery.

Ancient serpent-god of Stygians, demanding sacrifice.

Ruler of intrigue cults; altars summon snakes, granting poison magic.

Dark elves in caves; rivals Innoruuk's hate with serpentine spite.


Mitra

Justice, order, healing.

Lawful god of Aquilonians, opposing chaos.

Enforcer of fragile codes; altars heal but demand oaths, clashing with Old Marrs.

Humans in fortress-ruins; inspires knightly bands.


Ymir

Frost, giants, north.

Father of frost giants, embodying harsh winters.

Guardian of tundras; altars summon ice-beasts, aiding against heat.

Elves in frozen wastes; echoes Tunare's growth in survival terms.


Yog

Flesh-eating, cannibalism, horror.

Purifier through consumption, worshipped by Darfari.

Lord of fear-feasts; altars corrupt with mutations, summoning abominations.

Iksar in volcanos; amplifies Cazic-Thule's terror.


Derketo

Fertility, death, sensuality.

Dual goddess of life-death cycles, revered in pleasure-cults.

Inspirer of passion-rituals; altars grant bonds or deadly ecstasies.

Half-elves in jungles; tempts Erollisi's love with darker edges.


Bel

Thieves, deception, guile.

God of tricksters, favoring cunning over strength.

Patron of shadows; no formal altars—worship via heists in ruins.

Humans as rogues; mirrors Bristlebane's mischief in savage form.


This structure allows dynamic RP: Old God loyalists delve ruins for awakenings, while New God zealots purge "heretics." Events could involve "God-Clash" purges where avatars battle. The old ways could clash with the new, with the Tier'dal who follow Innoruuk seeing Set followers as corrupted and unworthy idol worshippers. May roleplay possibilities arise, with those from the new world trying to study the old ways, and followers of the old gods seeking a return to their past glory.

Friday, January 23, 2026

Crash Experienced, Removing Three Packages

I am removing these packages going forward, as a harvesting crash was observed during the first 15 minutes of play. The load order will be updated.

  • Akihabara Design
  • Domain's Magic
  • Highmane's Arsenal

The Mod Hit List, 1/23 Updates, and Stability Patch

The following mods are the ones my AI recommends we disable, but I am fighting to keep them since we are adjusting factors around them to make them work for us.

  • Shemite City State 1.4.4
  • Wings Of Valhalla (Valkyrian_Lands)
  • Better Thralls v2.3.4 (Feature Complete)
  • Endgame Extended Weapon Arsenal (EEWA) v0.29.19
  • Wings Of Valhalla Equipment

Of these, I have been doing research, and we will likely be making another change to the mods. We are likely removing the first three to reduce spawn and pet errors, and keeping the last two. While we may get the balance right for two players, I am thinking about the stability for a dozen or more players, all in different areas of the world.

As Goddess Mysti would remind us:

The stability of the many outweighs the experience of the one.

The first of these two is an "add-on" mod for the map, and I am not feeling advanced thrall play will be as important on an RP server with a group working together, as it is on a server where the action is more single-player and building a city filled with thralls. The pets and spawn failures in these mods are killing us, in log errors, and every failed spawn and missing pet adds to the garbage collection woes the engine needs to keep up with.

EEWA still has the max level of 300, but Wings of Vahalla raised that to 600. Still, I think with the normal game only going up to 60, level 300 is still far more than anyone will ever play or reach. 300 is already godlike in terms of progression, considering power level and things to do. No big loss here.

Goddess Mysti would rather have a stable server than the entire server population getting kicked out every 90 minutes. This will give us the best baseline to continue testing as we prepare for a population increase in the near future, with more people expressing interest in joining us.

We keep the best-of-the-best mods here with all the items, which are the last two. Those have the least impact on server stability as well. I may add a few mods, such as extra spells and a few fun options, to make up for the loss. We are adding:

  • Akihabara Design
  • Domain's Magic
  • Highmane's Arsenal

So increase the roleplay and magic systems in the game. The modlist page has been updated.

Thursday, January 22, 2026

Patch Day 1/22 Complete

The new mods are in place, the old ones removed, and we will begin server round three as soon as we can.  This will likely be another Hyena-Iron run to the cave, and then up to the Wastelands. Our goal is crash-free progression, construction, and roleplay. The server shall be up shortly.

Goddess Mysti sends a thank you to all our testers!

Patch Day 1/22

The server is down for maintenance as Goddess Mysti sews up a few things and ensures server stability. Our divine seamstress is waiting for the server to completely back up the previous state before beginning work, and that takes a while. Then, she will get to work sewing up the fabric of reality and erasing the blemishes of paradoxes upon the land.

The Mods and Load Order page has been updated (1/22)! Please check that out.

We had great success with the first round of patches. Our goal is to repeat the same adventures and actions that led to the two first-round crashes, and also the zoneline crash in round #2. We will have another server event for this, and all community members are welcome to help out. If crashes occur, crash logs will be fed to the AI gods, and more fixes will be made; if they do not, this round will be a success, and we will journey further!

We are removing Ladies of Evil due to zoneline stability issues and replacing it with Weaty's Armor Pack. Barbarian Barber and the RA Server mod have been added as well. Mysti's notes:

Removed Ladies of Evil since it was causing many log errors that could have disrupted garbage collection during zoneline transitions. Added RA Server Mod (compatibility patch), Barbarian Barber, and Weaty Armor Pack.

Hyena Iron Run II: Success!

Last night's server event, the second hyena iron run, was a complete success. We have 82 minutes of solid uptime and zero crashes in the dungeon! The fixes worked amazingly well, and thank you, Goddess Mysti, for fixing the weave.

However, we did hit another crash on a zone transition! We have the fixes lined up and the plan, but this will involve adjusting the load order and mods on the server. This will be a major patch and fix, and a server wipe may be required. Goddess Mysti has the crash reports and notes taken from the wasteland zone transition bug, and we will be making fixes today or tomorrow.

As a side note, the Ladies of Evil package will be removed due to excessive errors in the logs and garbage collection issues. This package will be replaced by another that provides 95% of its functionality, plus many more customization options not included in that package. Server stability is paramount, and Mysti will keep us informed on the replacements and load order of the new package list.

Thank you to Shintou and Lanyth for their adventuring, for repeating the first run that caused the crashes, and for their work in finding this new issue. We will have another "wasteland run" soon to test the next round of fixes. We also hope to see a few new guests join us for testing soon, and more pictures are on the way!

Wednesday, January 21, 2026

Images: By the Campfire

Lanyth spends some time by the campfire after putting her armor away. Since it is damaged, she does not wish to lose it and has no way to repair it, so she stores it somewhere safe from now on, cooking turtle steaks she found by defeating nearby creatures.

Life here is tough, and survival is an uncertain prospect.

She settles in for a while, waiting for Shintou to return so they may journey into the wastes again on a dangerous mission.

Tuesday, January 20, 2026

More Changes!

The Server Goddess (praise Mysti) has tweaked NPC settings to reduce overall server load and keep the challenge level what we are used to. She consulted the AI Goddess, and tweaked various config settings for the weave, fixed divine being teleports, and made things whole again.

The biggest change was to the NPC spawn rate. Where the single-player game tends to have more NPCs that hit normally, the server adjustment she made was to make fewer NPCs that spawn a touch slower, and she made them hit a little harder and last a little longer. The challenges of group pulls will remain the same.

For a heavily-modded RP-Progression-Decorating server, the NPC tweaks are a needed change for server stability for those who like to adventure. There will be fewer NPCs that stay dead longer, but they will hit harder and be tougher, so the "pull groups" will keep the same difficulty.

Goddess Mysti does not want a boring game! The world is a harsh, difficult place.

But she does wish the weave to remain stable to avoid people getting all kicked out, because there are thousands of NPCs in the world causing desyncs for everyone, whether building, roleplaying, or adventuring. As this is now, the challenge is preserved while maintaining the stability of reality.

Specialized graphics settings have been restored! Those do not affect server ticks; they are client-side factors, so you can set your graphics to maximum here and enjoy the lush, beautiful world.

There is a balance to the weave, and she will make tweaks as needed as people test and report their adventures to her Seraphs.

Please enjoy all that has been built for you.

Images: Lanyth's First Outfit


The Sybarite Lanyth, dark elven rogue with a pair of wickely sharp blades, is seen today in an outfit looted from the caves of the ruins, shortly after the first Iron Hyena run.

As her companion Shintou noted, "Lanyth does not play."

This run generated excellent crash logs, which Goddess Mysti analyzed with her AI tools and made many fixes to the weave, improving the world's stability. We will repeat this run on Wednesday to continue monitoring crash logs, making fixes, and improving the stability of the world so that everyone in the Fancy Community can enjoy it.

The Seraphs: Silver, Sera, and Ivory continue to grace the world and act as her ambassadors, helping take information from those assisting in the effort to stabilize the world, and keep this reality intact for all who live there.

Server Event: Hyena to Iron Run, Wednesday 1/21, 8 p.m./5 p.m.

Our server Goddess and mystic repair avatar, Mystaria, informs me she wishes to observe a repeat of Shintou and Lanyth's adventure, which took them from farming iron at hyena camps to a dangerous cave in the wastes.

The first run started on Monday night, and this resulted in two server crashes in the caves, which we had to recover from. Mysti will collect logs and check if any more crashes occur, and she will report back on her findings. We need to be able to repeat the crashes or see if they don't happen to narrow this down.

The server is in beta, so this kind of testing is critical for identifying issues and improving stability.

We are not in a launch state yet, so please be prepared for complete server wipes, mod changes, and other major configuration adjustments as beta continues! Any work you put in now may not be preserved!

If you were given a password and contacted Silver for verification, thank you for joining and helping us test. We need to hear about any server crashes or issues you find. Notes from Mysti:

There was a tweak to the NPC spawn rate. Check the hyena-iron camps and fight them as a sword and shield user versus a dual-wielder, solo and paired. If they are too weak, we will need to up the difficulty if there are fewer NPCs. Like to improve their health and increase damage by 10-20%, if we need to.

We will know more during your Wednesday run and keep an eye on how difficult we want the fights to be and how easy it was compared to the last time. 

Oh! Thank you for your heap in fixing the weave! We want people to thrive and survive here, but not be bored.

The event will begin in the starter river area, Wednesday 1/21, 8 p.m./5 p.m., and reach out to Silver on Discord, or Lanyth or Shintou in the game as they repeat the run for testing.

Monday, January 19, 2026

Images: From the Wastes, They Come

Two souls find each other, pick up sword and bow, and venture forth upon the world.

Soon, those who prowl the wastes shall know the fury and vengeance of the Dark Elves.

How Do I Customize My Character?

In the intro, there aren't many options until you spawn in and can access the customizer. So get your sex & name set to start. Then, when you are in the game, Shift+B to bring up the customizer.

Click on the head icon after the little tutorial, and that gets you into character editing, where you can pick a head, hair, and set skin color.

I would stop there since even in the customizer, the clock is ticking. So head to the river area, to that sandy island with the rabbits, and then you can have water and food to finish your customizations. Shift+B again, then work where it is safe and where you have food and water nearby.

Here is a step-by-step tutorial. Log in to the game, and you will first choose male or female.

From here, you will be taken to a sample character all tied up; this is the basic creation tool. You can't do much here, but you do have infinite time to play in this area.

My suggestion is to get your head and hair right here, and your basic sliders. Let's make our dark elf character! For race, choose anything that's close enough to your background. Religion is the same; get it close enough. Choose the voice you want next.

Let's focus on the head. The elf heads are later in the selections, so find those near the end. We will get to skin after we are in the game. Get it "close enough" for now.

Eye color is in the next section, face details.

Body features include your height, bust, and physique. Stick to average heights if you are average! EQ2 has a strange height system where you need to crank it to maximum for dark elves, don't do that, we need to let ordinary people be average and save the taller heights for the truly tall.

Click on Finalize Character, and this is important: SET YOUR NAME HERE! Press Edit and type it in. We are making Lanyth, so I named her that, and I can now press confirm.

We are now in the game, but the clock is ticking. Let's play through the tutorial!

Get to the island here; this is a safe place with food and water, and no enemies to bug you. M brings up your map. From this point, you will need an admin to grant you VERIFIED status, which will allow you to use the character editor. Get in touch with Silver, get her to log in, and she will grant you permission.

The video above explains how to press Shift+B to open the character editor. Go to town and have fun at this point, and you are now in the game!

Sunday, January 18, 2026

The Goal of the Server

We don't want to reduce participation in other venues on Antonia Bayle in EQ2; we want everyone to spend time with the community and support them!

We also want to continue the great roleplaying and shows at the Maidens' Fancy on Thursday nights, on the AB server, in EQ2, at 8 p.m./5 p.m., and keep the wonderful stories and shows going. Please drop by and see a show! Join RPLFG for the location announcements and venue!

The Maiden's Fancy is more than an EQ2 guild; it is a gaming community. We have amazing players and storytellers here! Why not have another place to share in? I promised Kurzou this would not take away from our fun with the community and the Fancy. Our shows, stories, and all the fun we have are still in EQ2! This is a game to play instead of "other games" which we often play alone.

So, why start a Conan Exiles server set 500 years in the future of a ruined world of EverQuest 2?


Storytelling

From a storytelling perspective, where players can explore their DM and storyteller sides, this is a wonderful place. We can explore end-of-the-world themes, the new forms of the classic gods, a ruined world, and feelings of loss and survival in a harsh landscape. We can create unique characters and customize them, and take them through stories in a sandbox where we can find their futures. While Conan Exiles has very few quests and storylines to speak of, it is up to the players to tell them together.

We can bring our EverQuest experience and lore knowledge into the game, using it to help our characters explore. Since this is a meld with the Conan universe, alliances have been made between gods, some may go by different names, and the nature of the greater powers has changed. Some of the races are gone, and we need to deal with that loss. While the world has lost so much, it is up to those who remain to rebuild and make the world what it once was, and what it should be.

Also, we can explore stories and themes here that will make it back into our characters in EverQuest 2. We never want to abandon the more community-supporting side of the Maidens' Fancy gaming community, as our friends there are just as important as the new home. This is a server for our gaming community to share.


Cooperative Sandbox Play

Instead of playing alone in sandbox and survival games like Minecraft and others, we have created our own place to explore, build, and survive. Also, the time you spend in ARPGs could be spent here, too, and you could level up your character to an insane degree, as we allow progression to level 600 through mods. There are epic and legendary-level crafting lines. There are over a dozen expansions to explore. You can build a city with thralls. There is a high-level game here, with higher-level games on top.

Also, we have character customization and outfits that rival games like Second Life, so we can craft some really unique characters. We can make new races and write lore for them, like Desert Elves! Whatever you want, this is both a sandbox in progression play and storytelling. Enough time has passed, and the world has changed so much that it has created all sorts of wild stuff.

The level of crafting progression and farming here exceeds many ARPGs when you get past the starter areas. To make the good stuff, we will need to form groups, set up camps, and get out there.


Challenge

The server difficulty is set to high, so we will need to work together and help each other. We are not in easy mode, and this helps us need each other. I don't want a creative mode server where all the fights are easy, we can solo until endgame, and nobody feels like they need anyone else. Like EQ1, there should be a challenge to this world, but we should have a chance if we work together and learn the game.

If it is too hard, I can always make adjustments! Communication is key!

But I want people to need each other. We need our scavengers, armor crafters, bow makers, weapons smiths, and even our cooks and farmers! If you take on a role, you should feel needed. One of the worst trends in modern MMOs is logging on, realizing nobody needs you, and logging off after you solo a few monsters with basic equipment and getting bored because the game is so easy.

EQ1's higher challenge level and the game's need for people to work together are my design goals for the server's settings. We should feel like the world is dangerous, and we are asking others to log on and help us. This builds a community.


Compared to Other Servers?

I asked my AI to rate my work, and it said we have over 1,000 hours of progress, just in crafting. This is an S+ Tier pack for a small group of friends. There are Godlike levels of customization, and the configuration is a near-perfect, launch-ready masterpiece.

In RP and Immersion, we rate a 10/10!

For progression, we rate a 9.8/10!

For group play, a 10/10!

For stability and performance, a 9.5/10, but Funcom spent all last year patching the game, so the stability has drastically improved. I used my AI to sort my mod list, look for missing dependencies, and point out conflicts; it found none.

This is a God-Tier RP server.


Another Game to Play Together

But hype and AI-fluff aside, this is a place where we can play dress-up, survive, fight, and craft better weapons and gear. We can rely on our friends to make better items for us. People can specialize as builders, farmers, scavengers, warriors, casters, armor makers, weapons crafters, and many other specialties. We can have alts for RP!

But this server is for you.

I wrote some lore to get us started and to bridge the gap between the Conan Exiles lore and EQ2 lore, and there are many areas where they overlap. Most of it is up to all of you in the end, but this can get us started on our own ideas. Perhaps the gods of each world were so weak they made alliances, or perhaps Set is Innoruuk by another name. Do the gods wear many masks, with one people calling them one thing, and another group calling them another? Are the lost gods "whispers on the wind?" What happened to the missing races?

It is all up to you.

This is a place for your stories.

Maybe you can write one about your character here and tell it on the stage at the Fancy! Who knows?

This is your place to play with however you want.

Fates of the Races in the Remade Norrath

Survivors and Shadows of the Exiled Lands

In the aftermath of the Divine Reckoning, Norrath's diverse peoples faced annihilation as the gods' war tore the world asunder. Continents fractured, oceans boiled, and the very fabric of reality unraveled, fusing shattered shards of Norrath with the primal echoes of the Hyborian Age. The planes of existence—once gateways to realms like the Plane of Hate or Underfoot—collapsed inward, sealing off all planar travel forever. Luclin, the shattered moon, became an unreachable scar in the sky, its debris woven into the cursed bracelets that bind exiles to the remade lands. No mortal can ascend to its ruins or draw upon its faded magic; attempts invite only madness or dissolution.

This cataclysm culled the weak and reshaped the strong, favoring adaptable bloodlines while dooming those tied to fragile ecosystems or fallen gods. The remade world, now the savage Exiled Lands, is a brutal mosaic of deserts, jungles, tundras, and volcanic wastes, where survival demands cunning over civilization. Magic, once a bridge to other realms, is a tainted whisper, its planar roots severed. Below, the fates of Norrath's races are chronicled: the survivors who endure as playable lineages, scarred but resilient; the lost, whose essences linger as echoes, monsters, or forgotten legends; and the rare adapted or merged forms born from the chaos.


Surviving Races: The Enduring Bloodlines

These people weathered the Reckoning through divine favor, innate adaptability, or sheer ferocity, evolving to thrive in the Exiled Lands' unforgiving wilds. Their gods' merged aspects provided scant protection, allowing remnants to rebuild as nomadic tribes, cunning exiles, or predatory clans. Playable on the server, they represent the core of RP possibilities, with modded models (e.g., Ghompsty's Beastie Parts) enabling their distinct features.

Humans: The most versatile survivors, humans emerged from the rubble of swallowed cities like Qeynos and Freeport. Their patron gods—Mithaniel Marr (valor) and Karana (storms)—melded with Mitra and Crom, granting resilience in the face of indifference. Scattered across the Exiled Lands as branded wanderers, they form opportunistic bands, scavenging ruins for relics of old Norrath. In the remade world, humans embody pragmatic savagery, building fleeting alliances amid eternal strife, their numbers bolstered by interbreeding with half-elves.

Elves (High Elves and Wood Elves): Tunare's children, once guardians of Faydwer's forests, saw their verdant homelands petrified into twisted jungles or scorched badlands. The Reckoning's fusion with Ymir's frost preserved slender cadres in hidden enclaves, where they adapted to nomadic life. High elves cling to arcane echoes in crystalline ruins, while wood elves hunt as feral rangers in overgrown wastes. Their grace endures, but tempered by loss—no planar communion with Tunare's realm means their magic is a fading art, prone to corruption.

Dark Elves (Teir'Dal): Innoruuk's spiteful progeny thrived in the shadows of the cataclysm, their underground city of Neriak partially spared by merging with Set's serpentine malice. Emerging from cave-ruins as pale, red-eyed schemers, they excel in the Exiled Lands' intrigue, forming cults that sacrifice thralls at venomous altars. The sealing of planes severed their ties to the Plane of Hate, forcing a more visceral hatred—now channeled into tribal vendettas and sorcery that risks self-destruction.

Kerra: The feline wanderers of Kerra Isle fused spiritually with Vah Shir Kin during the Reckoning, their seafaring heritage warped into desert prowling. Karana's storms, blended with Crom's stoicism, shielded prides in highland shards, where they evolved sharper claws and keener senses (modded cat-like heads and features). Cut off from Luclin's lunar pull, kerra shamans interpret earthly omens, leading packs that hunt in the wilds, their agility making them unmatched scouts in the savage expanse.

Vah Shir: Lionine warriors from Shar Vahl's mountains endured as proud nomads, their moon-tied essence redirected to Karana-Crom's earthly tempests after Luclin's inaccessibility. Bulkier than kerra, with mane-like fur and roaring prowess (via beastie mods), they roam highland tundras, forging warrior codes amid ruins echoing their lost citadels. The planar collapse ended their astral journeys, grounding them in brutal honor—prides now test strength through survival rites, viewing the remade world as an eternal proving ground.

Half-Elves: Born of human-elf unions, half-elves bridged divides during the chaos, their mixed heritage (Marr twins melded with Mitra) allowing survival in fractured borderlands. With subtle elven features (pointed ears via mods), they wander as diplomats or outcasts, scavenging swallowed academies for diluted lore. No planar escapes meant relying on mortal wits; in the Exiled Lands, they form versatile clans, mediating between purebloods while harboring resentment for the gods' abandonment.

Iksar: Cazic-Thule's reptilian empire-builders from Kunark adapted to volcanic badlands, their fear-god's essence fused with Yog's flesh-horrors preserving scaled hordes in lava-ruins. Lizard-like traits (snouts, tails via mods) evolved for arid endurance, but the Reckoning's planar seal ended Void incursions, leaving their cults to primal terror-rituals. As cunning predators, iksar raid for thralls, rebuilding scaled hierarchies amid echoes of Cabilis, their savagery amplified by the world's curse.


Lost Races: The Fallen and Forgotten

These lineages perished or dwindled to irrelevance in the Divine Reckoning, their gods weakened or shattered, ecosystems destroyed, and essences scattered. Absent from playable options, they serve as lore hooks—haunting ruins as spectral echoes, mutated monsters (modded NPCs), or rare quest apparitions—reminding survivors of the apocalypse's toll. No remnants allow for revival; their fates underscore the brutality of the remade world.

Dwarves: Brell Serilis's stout crafters were entombed when the Underfoot realms imploded during the Reckoning, their god's forge-essence buried without Hyborian meld. Kaladim's mountains collapsed, sealing dwarves in eternal darkness; planar access to Brell's plane vanished, dooming any survivors to starvation. In the Exiled Lands, their fate lingers as golem-haunted mines or fossilized axes—whispers of a buried people, occasionally spawning as cursed automatons in admin events.

Ratonga: Bristlebane's scurrying tricksters, tied to unstable undercities, were drowned in the cataclysm's floods or corrupted by Bertoxxulous-Yog's plagues. Their god's mischief, melded with Bel's thievery, couldn't save them from sewer collapses; no planar escapes to mischief realms meant total submersion. Echoes persist as vermin swarms in ruins, or twisted rat-beasts (modded foes), embodying pestilent warnings to delving exiles.

Ogres: Rallos Zek's brutish warmongers fell to their own fury, the Warlord's shattered power (no meld) inciting self-destructive rampages amid crumbling citadels like Oggok. The Reckoning's quakes pulverized their strongholds, and planar wars sealed off Zek's battle-realms, leaving ogres to devolve into mindless hulks before extinction. In the remade wilds, their bones litter arenas, or rare "echo-ogres" emerge as boss encounters, symbols of unchecked conquest.

Frogloks: Rodcet Nife's amphibious zealots from Gukta drowned in boiled oceans and arid shifts, their healer's essence unable to counter the Reckoning's desiccation. No Hyborian fusion saved them; the planar ties to growth realms were severed, leaving them vulnerable to an environmental purge. Spectral croaks haunt swamp-ruins, or modded frog-abominations lurk in oases, representing divine abandonment in the water-scarce lands.

Trolls: Cazic-Thule-Yog's grotesque regenerators, kin to iksar, were consumed by fear-plagues and volcanic eruptions, their resilience failing without planar regeneration from Thule's domain. Grobb's swamps solidified into salt flats, entombing them; survivors mutated into feral horrors before fading. In the Exiled Lands, trollish remnants appear as raiding bands of undead thralls or boss variants, eternal slaves to the savagery that claimed them.


Adapted or Merged Races: Echoes of the Remaking

Rare hybrids born from the Reckoning's chaos, these aren't core playable but can inspire custom RP proposals (admin-approved). They blend lost essences with survivors, filling niches in the lore.

Erudites and Gnomes: Intellectual humans like Erudites merged into scholarly human subclans, their arcane pursuits diluted without Druzzil Ro's planes. Gnomes, Brell's tinkers, fused remnants into inventive half-elf outcasts, their contraptions now corrupted relics in ruins.

Barbarians and Halflings: Barbarians integrated into human tribes, their Karana-Crom worship unchanged. Halflings, Bristlebane's folk, scattered as elusive human variants, their mischief surviving in thief-guilds amid swallowed Rivervale.

Sarnak and Other Beasts: Dragon-kin like Sarnak evolved into Iksar offshoots, their Gorowyn citadels' volcanic graves. Fae or Arasai dissolved into ethereal elf whispers, while Freeblood vampires lurk as dark elf curses.

Aerakyn and Others: Winged aerakyn plummeted when skies tore; any survivors grounded into vah shir hybrids, their flight a lost legend.


The Merged Gods of Apocalypsis Norrathi

Pantheon of the Remade Norrath: Gods of the Exiled Lands

In the wake of the Divine Reckoning—a cataclysmic war among the gods that shattered Norrath and fused its remnants with echoes of the Hyborian Age—the pantheon endures in a diminished, primal form.

Five hundred years after EverQuest 2's era, the gods' essences bled into Conan's savage deities, creating merged aspects that reflect both Norrath's intricate theology and the Exiled Lands' brutal survivalism. Magic, once abundant, is now a lost art, tainted by the Reckoning's chaos and accessible only through perilous rituals that risk corruption.

The old capitals lie swallowed in voids, their ruins scattered across the remade world as haunted obelisks, ziggurats, and forsaken temples. Worship has devolved into savage rites: blood offerings at makeshift altars, tribal oaths amid storms, and relic hunts in cursed wastes. The absent races (dwarves, ratonga, ogres, frogloks, trolls) fell to divine fallout, their patrons weakened or shattered, while survivors (humans, elves, dark elves, kerra, vah shir, half-elves, iksar) cling to adaptable gods.

This document catalogs all gods from EverQuest 2's lore, including core deities, returned gods, and other entities such as demigods. Alignments are traditional (Good, Neutral, Evil), with melded Conan aspects where thematic overlaps exist. Gods without direct Hyborian parallels persist as "Elder Echoes," their power fragmented but invocable through ruins.


Good-Aligned Gods

These preservers of life, valor, and harmony suffered greatly in the Reckoning, their ideals clashing with chaotic forces. In the remade world, their worship fosters fragile alliances amid savagery.


Erollisi Marr: Queen of Love

Domains: Love, passion, unity.

Alignment: Good.

Melded Aspect: Derketo (Goddess of Fertility and Death)—Erollisi's nurturing love fuses with Derketo's sensual, life-death cycle.

Description in Lore: Twin sister of Mithaniel Marr, Erollisi embodies romantic and familial bonds, inspiring hunters and healers in EQ2's eras of turmoil.

Worship in Remade World: Tribes offer paired relics (e.g., entwined vines) at jungle altars; avatars manifest as alluring spirits granting temporary bonds or fertility boons, but with a deadly edge—failed rituals invite obsessive madness. RP Hooks: Half-elf matchmakers in ruin-camps, viewing love as a weapon against isolation.

Ties to Races/Ruins: Favored by half-elves; echoes in petrified groves reminiscent of Elddar Forest.


Mithaniel Marr: The Truthbringer, God of Valor

Domains: Honor, bravery, truth.

Alignment: Good.

Melded Aspect: Mitra (God of Justice and Order)—Mithaniel's heroic code aligns with Mitra's rigid laws.

Description in Lore: Brother of Erollisi, Mithaniel champions paladins and knights, guiding EQ2's forces against chaos in expansions like Destiny of Velious.

Worship in Remade World: Oaths sworn on shattered swords at fortress-ruins; avatars appear as armored guardians for valor trials. Magic is rare, limited to truth-revealing auras with corruption risks.

Ties to Races/Ruins: Humans and elves; remnants of Qeynos-like bastions.


Quellious: The Tranquil

Domains: Peace, tranquility, enlightenment.

Alignment: Good.

Melded Aspect: None (Elder Echo)—Her serene nature echoes in isolated meditations, unbound by Hyborian savagery.

Description in Lore: Goddess of monks and seekers, promoting inner peace amid Norrath's wars, as seen in EQ2's tranquil monasteries.

Worship in Remade World: Silent vigils in mountain caves; boons grant calm in battle, but overuse invites apathy. No avatars—blessings come as visions.

Ties to Races/Ruins: Half-elves; quiet shards of Erudin academies.


Rodcet Nife: The Prime Healer

Domains: Healing, life, compassion.

Alignment: Good.

Melded Aspect: None (Elder Echo)—His restorative essence persists, clashing with the world's brutality.

Description in Lore: Opponent of disease gods, Rodcet sustains life in EQ2's plagued lands, aiding healers in The Shadow Odyssey.

Worship in Remade World: Herb offerings at oasis altars; diluted healing spells risk backlash, turning wounds necrotic.

Ties to Races/Ruins: Humans; flooded temple echoes of Gukta.


Tunare: Mother of All

Domains: Growth, nature, creation.

Alignment: Good.

Melded Aspect: Ymir (Father of Frost Giants)—Tunare's nurturing fuses with Ymir's harsh wilderness survival.

Description in Lore: Creator of elves, Tunare embodies life's cycle, central to EQ2's Faydwer and Kunark arcs.

Worship in Remade World: Plant sacrifices in twisted jungles; avatars as colossal treants or ice-beasts. Magic draws from tainted leylines, risking overgrowth mutations.

Ties to Races/Ruins: Elves; warped Faydark groves.


Neutral-Aligned Gods

Balancers of creation and chaos, these gods adapted best to the Reckoning, their worship thriving in the Exiled Lands' pragmatic tribes.


Brell Serilis: Duke of Below

Domains: Creation, underground, crafting.

Alignment: Neutral.

Melded Aspect: None (Elder Echo)—His subterranean forge echoes in buried ruins.

Description in Lore: God of dwarves and gnomes, Brell forged underrealms, key in EQ2's crafting and Underfoot lore.

Worship in Remade World: Ore offerings in caves; boons aid builders, but the Reckoning shattered his power—dwarven absence marks his "burial."

Ties to Races/Ruins: Extinct dwarves; collapsed Kaladim mines.


Bristlebane: King of Thieves

Domains: Mischief, trickery, fun.

Alignment: Neutral.

Melded Aspect: Bel (God of Thieves)—Bristlebane's pranks merge with Bel's cunning deceptions.

Description in Lore: Patron of rogues and halflings, Bristlebane delights in chaos, featured in EQ2's festivals.

Worship in Remade World: Jests and thefts at hidden shrines; avatars as illusory tricksters granting stealth, but with random curses.

Ties to Races/Ruins: Humans (as survivors); Rivervale echoes.


Druzzil Ro: Goddess of Magic

Domains: Magic, time, arcane knowledge.

Alignment: Neutral.

Melded Aspect: Thoth-Amon (Sorcerous knowledge, indirect)—Her arcane mastery subtly infuses Stygian sorcery.

Description in Lore: Creator of magic planes, mother of Ayonae Ro, pivotal in EQ2's Planes of Prophecy.

Worship in Remade World: Forbidden tomes in obelisks; magic is lost, rituals summon fleeting spells at high corruption cost.

Ties to Races/Ruins: Elves; shattered Luclin shards.


Karana: The Rainkeeper

Domains: Storms, plains, weather.

Alignment: Neutral.

Melded Aspect: Crom (Indifferent Warrior God)—Karana's tempests align with Crom's stoic wilds.

Description in Lore: God of rangers and druids, controlling Norrath's elements in EQ2's stormy zones.

Worship in Remade World: Survival feats in thunderstorms; no avatars, but omens as rains or strikes.

Ties to Races/Ruins: Kerra/vah shir; highland Shar Vahl remnants.


Solusek Ro: Prince of Flame

Domains: Fire, sun, destruction.

Alignment: Neutral.

Melded Aspect: None (Elder Echo)—His fiery wrath burns in volcanic wastes.

Description in Lore: Son of Fennin Ro, Solusek rules flame, aiding wizards in EQ2's Lavastorm.

Worship in Remade World: Burnt offerings at lava altars; boons as fire bursts, risky in the arid world.

Ties to Races/Ruins: Humans; Lavastorm craters.


Evil-Aligned Gods

Instigators of the Reckoning, these gods revel in the savagery, their cults dominating the shadows.


Anashti Sul: Lady of Life-in-Death

Domains: Undeath, forbidden life, oblivion.

Alignment: Evil.

Melded Aspect: None (Elder Echo)—Her necrotic revival haunts the undead-plagued lands.

Description in Lore: Deposed healer turned undeath goddess, central to EQ2's Void and resurrection arcs.

Worship in Remade World: Corpse rituals in grave-ruins; avatars as lich-like horrors.

Ties to Races/Ruins: Dark elves; Void-tainted Neriak depths.


Bertoxxulous: The Plaguebringer

Domains: Disease, decay, plague.

Alignment: Evil.

Melded Aspect: Yog (Flesh-Eater)—Bertoxxulous's rot fuses with Yog's cannibalism.

Description in Lore: Opponent of healers, spreading blight in EQ2's diseased zones.

Worship in Remade World: Infection trials at swamp altars; boons as debilitating plagues.

Ties to Races/Ruins: Extinct ratonga; sewer echoes.


Cazic-Thule: The Faceless, God of Fear

Domains: Fear, terror, madness.

Alignment: Evil.

Melded Aspect: Yog (Flesh-Eater)—Cazic's dread merges with Yog's horrors.

Description in Lore: Patron of iksar and trolls, embodying primal fear in EQ2's Kunark.

Worship in Remade World: Live burials in labyrinths; avatars as tentacled abominations.

Ties to Races/Ruins: Iksar; volcanic Kunark temples.


Innoruuk: Prince of Hate

Domains: Hate, vengeance, spite.

Alignment: Evil.

Melded Aspect: Set (Serpent God)—Innoruuk's enmity fuses with Set's venom.

Description in Lore: Creator of dark elves, fueling EQ2's eternal conflicts.

Worship in Remade World: Poison trials in caves; avatars as hate-serpents.

Ties to Races/Ruins: Dark elves; Neriak undercity.


Rallos Zek: The Warlord

Domains: War, conquest, battle.

Alignment: Evil.

Melded Aspect: None (Elder Echo)—His martial fury rages in endless skirmishes.

Description in Lore: God of ogres and trolls, leading wars in EQ2's Zek planes.

Worship in Remade World: Blood duels at arena-ruins; boons as rage enhancements.

Ties to Races/Ruins: Extinct ogres/trolls; shattered Deathfist citadels.


Demi-Gods and Lesser Divinities

Fragments of greater powers, these entities emerged or endured through the Reckoning, often tied to niche domains.


Ayonae Ro: The Maestra, Goddess of Music

Domains: Music, harmony, inspiration.

Alignment: Neutral.

Melded Aspect: None (Elder Echo)—Her melodies echo in the winds, unbound.

Description in Lore: Demi-goddess created by Druzzil Ro, ruling the Plane of Music; inspires bards in EQ lore.

Worship in Remade World: Song offerings at wind-swept ruins; boons as morale-boosting hymns, rare in the silent wastes.

Ties to Races/Ruins: Vah shir (as performers); melodic shards of Theater of Blood.


Tholuxe Paells: The Charming Deceiver, Demi-God of Deception

Domains: Deception, illusion, guile.

Alignment: Evil.

Melded Aspect: Bel (God of Thieves)—Tholuxe's lies merge with Bel's trickery.

Description in Lore: Minor demi-god of deception, venerated by gypsies; appears in Planes of Power and gypsy charms.

Worship in Remade World: Charms and lies at mischief altars; avatars as illusory charmers granting disguises.

Ties to Races/Ruins: Dark elves (as schemers); hidden gypsy camps.