Pantheon of the Remade Norrath: Gods of the Exiled Lands
In the wake of the Divine Reckoning—a cataclysmic war among the gods that shattered Norrath and fused its remnants with echoes of the Hyborian Age—the pantheon endures in a diminished, primal form.
Five hundred years after EverQuest 2's era, the gods' essences bled into Conan's savage deities, creating merged aspects that reflect both Norrath's intricate theology and the Exiled Lands' brutal survivalism. Magic, once abundant, is now a lost art, tainted by the Reckoning's chaos and accessible only through perilous rituals that risk corruption.
The old capitals lie swallowed in voids, their ruins scattered across the remade world as haunted obelisks, ziggurats, and forsaken temples. Worship has devolved into savage rites: blood offerings at makeshift altars, tribal oaths amid storms, and relic hunts in cursed wastes. The absent races (dwarves, ratonga, ogres, frogloks, trolls) fell to divine fallout, their patrons weakened or shattered, while survivors (humans, elves, dark elves, kerra, vah shir, half-elves, iksar) cling to adaptable gods.
This document catalogs all gods from EverQuest 2's lore, including core deities, returned gods, and other entities such as demigods. Alignments are traditional (Good, Neutral, Evil), with melded Conan aspects where thematic overlaps exist. Gods without direct Hyborian parallels persist as "Elder Echoes," their power fragmented but invocable through ruins.
Good-Aligned Gods
These preservers of life, valor, and harmony suffered greatly in the Reckoning, their ideals clashing with chaotic forces. In the remade world, their worship fosters fragile alliances amid savagery.
Erollisi Marr: Queen of Love
Domains: Love, passion, unity.
Alignment: Good.
Melded Aspect: Derketo (Goddess of Fertility and Death)—Erollisi's nurturing love fuses with Derketo's sensual, life-death cycle.
Description in Lore: Twin sister of Mithaniel Marr, Erollisi embodies romantic and familial bonds, inspiring hunters and healers in EQ2's eras of turmoil.
Worship in Remade World: Tribes offer paired relics (e.g., entwined vines) at jungle altars; avatars manifest as alluring spirits granting temporary bonds or fertility boons, but with a deadly edge—failed rituals invite obsessive madness. RP Hooks: Half-elf matchmakers in ruin-camps, viewing love as a weapon against isolation.
Ties to Races/Ruins: Favored by half-elves; echoes in petrified groves reminiscent of Elddar Forest.
Mithaniel Marr: The Truthbringer, God of Valor
Domains: Honor, bravery, truth.
Alignment: Good.
Melded Aspect: Mitra (God of Justice and Order)—Mithaniel's heroic code aligns with Mitra's rigid laws.
Description in Lore: Brother of Erollisi, Mithaniel champions paladins and knights, guiding EQ2's forces against chaos in expansions like Destiny of Velious.
Worship in Remade World: Oaths sworn on shattered swords at fortress-ruins; avatars appear as armored guardians for valor trials. Magic is rare, limited to truth-revealing auras with corruption risks.
Ties to Races/Ruins: Humans and elves; remnants of Qeynos-like bastions.
Quellious: The Tranquil
Domains: Peace, tranquility, enlightenment.
Alignment: Good.
Melded Aspect: None (Elder Echo)—Her serene nature echoes in isolated meditations, unbound by Hyborian savagery.
Description in Lore: Goddess of monks and seekers, promoting inner peace amid Norrath's wars, as seen in EQ2's tranquil monasteries.
Worship in Remade World: Silent vigils in mountain caves; boons grant calm in battle, but overuse invites apathy. No avatars—blessings come as visions.
Ties to Races/Ruins: Half-elves; quiet shards of Erudin academies.
Rodcet Nife: The Prime Healer
Domains: Healing, life, compassion.
Alignment: Good.
Melded Aspect: None (Elder Echo)—His restorative essence persists, clashing with the world's brutality.
Description in Lore: Opponent of disease gods, Rodcet sustains life in EQ2's plagued lands, aiding healers in The Shadow Odyssey.
Worship in Remade World: Herb offerings at oasis altars; diluted healing spells risk backlash, turning wounds necrotic.
Ties to Races/Ruins: Humans; flooded temple echoes of Gukta.
Tunare: Mother of All
Domains: Growth, nature, creation.
Alignment: Good.
Melded Aspect: Ymir (Father of Frost Giants)—Tunare's nurturing fuses with Ymir's harsh wilderness survival.
Description in Lore: Creator of elves, Tunare embodies life's cycle, central to EQ2's Faydwer and Kunark arcs.
Worship in Remade World: Plant sacrifices in twisted jungles; avatars as colossal treants or ice-beasts. Magic draws from tainted leylines, risking overgrowth mutations.
Ties to Races/Ruins: Elves; warped Faydark groves.
Neutral-Aligned Gods
Balancers of creation and chaos, these gods adapted best to the Reckoning, their worship thriving in the Exiled Lands' pragmatic tribes.
Brell Serilis: Duke of Below
Domains: Creation, underground, crafting.
Alignment: Neutral.
Melded Aspect: None (Elder Echo)—His subterranean forge echoes in buried ruins.
Description in Lore: God of dwarves and gnomes, Brell forged underrealms, key in EQ2's crafting and Underfoot lore.
Worship in Remade World: Ore offerings in caves; boons aid builders, but the Reckoning shattered his power—dwarven absence marks his "burial."
Ties to Races/Ruins: Extinct dwarves; collapsed Kaladim mines.
Bristlebane: King of Thieves
Domains: Mischief, trickery, fun.
Alignment: Neutral.
Melded Aspect: Bel (God of Thieves)—Bristlebane's pranks merge with Bel's cunning deceptions.
Description in Lore: Patron of rogues and halflings, Bristlebane delights in chaos, featured in EQ2's festivals.
Worship in Remade World: Jests and thefts at hidden shrines; avatars as illusory tricksters granting stealth, but with random curses.
Ties to Races/Ruins: Humans (as survivors); Rivervale echoes.
Druzzil Ro: Goddess of Magic
Domains: Magic, time, arcane knowledge.
Alignment: Neutral.
Melded Aspect: Thoth-Amon (Sorcerous knowledge, indirect)—Her arcane mastery subtly infuses Stygian sorcery.
Description in Lore: Creator of magic planes, mother of Ayonae Ro, pivotal in EQ2's Planes of Prophecy.
Worship in Remade World: Forbidden tomes in obelisks; magic is lost, rituals summon fleeting spells at high corruption cost.
Ties to Races/Ruins: Elves; shattered Luclin shards.
Karana: The Rainkeeper
Domains: Storms, plains, weather.
Alignment: Neutral.
Melded Aspect: Crom (Indifferent Warrior God)—Karana's tempests align with Crom's stoic wilds.
Description in Lore: God of rangers and druids, controlling Norrath's elements in EQ2's stormy zones.
Worship in Remade World: Survival feats in thunderstorms; no avatars, but omens as rains or strikes.
Ties to Races/Ruins: Kerra/vah shir; highland Shar Vahl remnants.
Solusek Ro: Prince of Flame
Domains: Fire, sun, destruction.
Alignment: Neutral.
Melded Aspect: None (Elder Echo)—His fiery wrath burns in volcanic wastes.
Description in Lore: Son of Fennin Ro, Solusek rules flame, aiding wizards in EQ2's Lavastorm.
Worship in Remade World: Burnt offerings at lava altars; boons as fire bursts, risky in the arid world.
Ties to Races/Ruins: Humans; Lavastorm craters.
Evil-Aligned Gods
Instigators of the Reckoning, these gods revel in the savagery, their cults dominating the shadows.
Anashti Sul: Lady of Life-in-Death
Domains: Undeath, forbidden life, oblivion.
Alignment: Evil.
Melded Aspect: None (Elder Echo)—Her necrotic revival haunts the undead-plagued lands.
Description in Lore: Deposed healer turned undeath goddess, central to EQ2's Void and resurrection arcs.
Worship in Remade World: Corpse rituals in grave-ruins; avatars as lich-like horrors.
Ties to Races/Ruins: Dark elves; Void-tainted Neriak depths.
Bertoxxulous: The Plaguebringer
Domains: Disease, decay, plague.
Alignment: Evil.
Melded Aspect: Yog (Flesh-Eater)—Bertoxxulous's rot fuses with Yog's cannibalism.
Description in Lore: Opponent of healers, spreading blight in EQ2's diseased zones.
Worship in Remade World: Infection trials at swamp altars; boons as debilitating plagues.
Ties to Races/Ruins: Extinct ratonga; sewer echoes.
Cazic-Thule: The Faceless, God of Fear
Domains: Fear, terror, madness.
Alignment: Evil.
Melded Aspect: Yog (Flesh-Eater)—Cazic's dread merges with Yog's horrors.
Description in Lore: Patron of iksar and trolls, embodying primal fear in EQ2's Kunark.
Worship in Remade World: Live burials in labyrinths; avatars as tentacled abominations.
Ties to Races/Ruins: Iksar; volcanic Kunark temples.
Innoruuk: Prince of Hate
Domains: Hate, vengeance, spite.
Alignment: Evil.
Melded Aspect: Set (Serpent God)—Innoruuk's enmity fuses with Set's venom.
Description in Lore: Creator of dark elves, fueling EQ2's eternal conflicts.
Worship in Remade World: Poison trials in caves; avatars as hate-serpents.
Ties to Races/Ruins: Dark elves; Neriak undercity.
Rallos Zek: The Warlord
Domains: War, conquest, battle.
Alignment: Evil.
Melded Aspect: None (Elder Echo)—His martial fury rages in endless skirmishes.
Description in Lore: God of ogres and trolls, leading wars in EQ2's Zek planes.
Worship in Remade World: Blood duels at arena-ruins; boons as rage enhancements.
Ties to Races/Ruins: Extinct ogres/trolls; shattered Deathfist citadels.
Demi-Gods and Lesser Divinities
Fragments of greater powers, these entities emerged or endured through the Reckoning, often tied to niche domains.
Ayonae Ro: The Maestra, Goddess of Music
Domains: Music, harmony, inspiration.
Alignment: Neutral.
Melded Aspect: None (Elder Echo)—Her melodies echo in the winds, unbound.
Description in Lore: Demi-goddess created by Druzzil Ro, ruling the Plane of Music; inspires bards in EQ lore.
Worship in Remade World: Song offerings at wind-swept ruins; boons as morale-boosting hymns, rare in the silent wastes.
Ties to Races/Ruins: Vah shir (as performers); melodic shards of Theater of Blood.
Tholuxe Paells: The Charming Deceiver, Demi-God of Deception
Domains: Deception, illusion, guile.
Alignment: Evil.
Melded Aspect: Bel (God of Thieves)—Tholuxe's lies merge with Bel's trickery.
Description in Lore: Minor demi-god of deception, venerated by gypsies; appears in Planes of Power and gypsy charms.
Worship in Remade World: Charms and lies at mischief altars; avatars as illusory charmers granting disguises.
Ties to Races/Ruins: Dark elves (as schemers); hidden gypsy camps.