Friday, February 13, 2026

NPC Damage Tweaks

The following changes were made due to dungeon bosses and night encounters killing us too quickly with T2 and T3 gear. We should last a little longer versus these "special encounters" and have a better chance.

Setting
Current
New
Impact
NPCDamageMultiplier
1.1
0.8
Monsters hit ~27% less total (1.1 → 0.8).
NPCHealthMultiplier
1.2
1.0
Monsters die 17% faster.
PlayerDamageTakenMultiplier
1.0
0.9
Players tankier vs. mod bursts.

2 comments:

  1. Yea, the normal mobs are ok but the Night Terror ones and the 3 that spawned in the cave, that was painful.

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    Replies
    1. This has been addressed in the damage scaling patch! Thank you for the feedback.

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