The following changes were made due to dungeon bosses and night encounters killing us too quickly with T2 and T3 gear. We should last a little longer versus these "special encounters" and have a better chance.
Setting | Current | New | Impact |
|---|---|---|---|
NPCDamageMultiplier | 1.1 | 0.8 | Monsters hit ~27% less total (1.1 → 0.8). |
NPCHealthMultiplier | 1.2 | 1.0 | Monsters die 17% faster. |
PlayerDamageTakenMultiplier | 1.0 | 0.9 | Players tankier vs. mod bursts. |
Yea, the normal mobs are ok but the Night Terror ones and the 3 that spawned in the cave, that was painful.
ReplyDeleteThis has been addressed in the damage scaling patch! Thank you for the feedback.
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